dangling in water
how to create animated murky water and a swinging movement
of a rope using an Xpresso expression.All textures are procedural.
more information about the file click here
tutorial will show you how to simulate micro-polygon displacement
the question mark to read the tutorial
on the image to watch the movie (QT sorenson 3 - 407 Kb)
how to create a material based on procedural shaders that
simulates the color/specular highlight shifts of a solar
expression that creates a lightning bold effect between
two points and, automatically, places a light between both.